vMenu v3.0.3 changelog
vMenu.MiscSettings.TeleportToCoord Allows you to teleport to any coordinate you enter. (allowed by default)
vMenu.MiscSettings.TeleportSaveLocation Allows you to save a new location to the “Teleport Locations” menu, which will also get saved to the locations.json file. (not allowed by default if you use the new permissions.cfg in this update, otherwise EVERYONE may be able to use this so be careful!)
setr vmenu_default_ban_message_information "Please contact the staff team by going (support url) if you want to appeal this ban": This message gets added at the end of all ban messages, use this to show users where they can contact the server staff team in case they want to appeal it or if they have any questions.
- Updated MenuAPI version.
- Fix invalid weapon name labels and add weapon description data (the latter is not used atm, but will be in the future)
- Add option to teleport to coordinates in the teleport options menu.
- Add option to save new teleport locations in-game.
- SQLite / banmanager fixes.
- Add option to disable the controller menu toggle key (in misc settings menu)
- Fix KVP cleanup.
- Add timecycle modifier saved settings. (Last used timecycle modifier settings will now be saved on reboot)
- Add default ban message + convar to change it.
- Add weather changed (client side) event that gets triggered when the weather changes.
- Add model name to saved vehicles spawn button.
- PR #165 by imckl: Use localized mod type names for the mod options in Vehicle Options mod menu.
- Add (currently unused) internal function to get a list of all vehicles.
- Fix potential text issue for tempbanning players (discussion about this issue can be found here)
- Try/Catch all SQLite code, to try and prevent fatal server crashes that randomly occur.
- Add finger pointing when pressing B or quickly double tapping the point control on controller (which is the right analog stick/look backwards key)
- Add body blemishes to the mp ped creator, apparently these were missing, nobody (afaik) reported this to me or if they did then they didn’t reminded me about this.
- No longer toggle the mini-map radar size when the control for it is disabled (by another resource or mod).
Only some critical fix with SQLite on linux servers, nothing else changed.
vMenu v3.0.1 changelog
Small update to address the missing “Save Ped” button in the player appearance menu.
This update also adds a feature that has been requested many times, which is database support for bans. However, don’t get your “hopes” up, because of the following:
- This is implemented using SQLite, not your normal MySQL database used for many frameworks.
- This is not 100% tested, use at your own risk right now.
- You can only use the SQL DB, OR the bans.json at a time, you can not use both.
The SQLite database file will be automatically created if it doesn’t exist. By default, this is in the same folder where your server.cfg file is located. You can change this using convars.
If you currently already have a list of banned players, make sure to switch the convar option to use the JSON file, then boot the server, and use the
vmenuserver migrate command from the server console. After that switch the convar to use the SQLite db file and restart the server.
If you’re running a linux server, update to the latest artifacts and then (temporarily) take the following files from this zip: CitizenFX.Core.Server.zip (1.6 KB) and place those in the following folder:
If they’re already there, then don’t replace them, this is just if the latest version is missing those files.
New convars in this update
"" the file path for the database file. If you enter a custom filepath, then the filepath MUST end with a trailing
/, for example:
setr vmenu_bans_database_filepath "resources/vMenu/"
true enables or disables the SQLite database for storing banned players.
SQLite was not stress-tested, use at your own risk.
vMenu v3.0.0 changelog
Notes before updating ⚠
- This update changes some file names and project dependencies, including:
MenuAPI.net.dll is now named
MenuAPI.dll, please remove the old
MenuAPI.net.dll file from your vMenu folder.
vMenuShared.net.dll is no longer used, you can remove this from the vMenu folder.
- Make sure to update to the new
__resource.lua file when installing this update!
vMenu.OnlinePlayers.SeePrivateMessages This is not allowed for anyone by default, but if you really want it enabled then I suggest you only enable this for the server owner/head of your staff team. It allows you to see all PM’s from everyone on the server. You can send a PM using the new option in the online players menu, and disable PM’s (for yourself, so nobody can PM you and you can’t PM anyone else) in the Misc Settings menu. Sending messages is allowed for everyone.
vMenu.MiscSettings.OverheadNames Allows you to enable overhead playernames. Note this feature causes issues with other resources that manage this, so don’t give this permission to users if you already have some other resource managing this.
vmenu_smooth_time_transitions (default: true) Enables ‘smooth’ time transitions. If you advance time then the time will transition ‘smoothly’ up to the new time. If you reverse time by less than 2 hours difference, the time will jump straight to that past time. If you reverse time with MORE than 2 hours time difference then that will cause a smooth transition to the next day.
vmenu_enable_animals_spawn_menu (default: false) Enables the Animals spawn options in the Player Appearance menu.
vmenu_pvp_mode (default: 0) Sets the PVP mode, 0 = do nothing, 1 = enable pvp (friendly fire) for everyone, 2 = disable pvp (friendly fire) for everyone.
vmenu_disable_server_info_convars (default: false) Disables the “vMenu Version” and “vMenu UUID” on the serverlist display.
500.0) Distance for playerblips to showup. This is using “game units” as measurement. It’s unknown what this is in relation to meters or something similar, but 500.0 seems fine in most cases.
vmenu_disable_entity_outlines_tool (default: false) Disables the entity model outlines, model hashes, entity handles development tools section.
MenuAPI.net.dll has been renamed to
MenuAPI.dll. This is now no longer in the
client_scripts section of the
__resource.lua, but instead in the
- Add ‘smooth’ camera transitions in the MP Characters creation/editor menu. (See here for a 🎥 preview!: https://streamable.com/6hten)
- Add a config option to allow server owners to set a preferred distance for the player overhead names to be visible, min range is
100.0, default is
- Add a cooldown progress indicator to the weather options menu whenever the weather is currently changing.
- Add a PVP configuration option for server owners to ‘do nothing, enable or disable’ pvp.
- Add a rejoin session button to the connection options menu. If you leave the session, you can rejoin it using that button.
- Add expanded radar keybind options, enable this in the keybind options menu (misc settings) and press
dpad_down to toggle the expanded minimap. This will automatically return to the normal map after 8 seconds, or press the toggle key again to collapse the radar manually.
- Add option to disable server info convars.
- Add overhead playernames option (in the Misc Settings menu).
- Add ped/vehicle/prop model dimensions drawing options.
- Add ped/vehicle/prop model entity handle drawing options.
- Add ped/vehicle/prop model hash drawing options.
- Add ped/vehicle/prop model outline ‘global disabled’ convar option to allow server owners to disable this if they feel it is not suited for their server.
- Add private message block/disable option to the Misc Settings menu.
- Add private message option to the Online Players menu.
- Add recording hotkeys to the keybinds menu options.
- Add smooth time transitions.
- Add timecycle modifiers options into the Misc Settings menu.
- Added ‘tattoo’ clothing badges/overlays option to the MP Character ‘tattoos’ section. (There’s more than 700 of these overlays…)
- CFX: Because of the update to the nuget packages, the vMenuShared project is no longer used. Instead a new folder containing 2 classes is a shared folder for both the client and server project. This This means that the
vMenuShared.net.dll is no longer used, you can remove this from the vMenu folder.
- Change the method used to disconnect yourself using the connection options menu, no longer requiring the player to be kicked from the server side.
- Completely rebuild the Player Appearance menu. Including: animals, male/female ped submenus, online player ped submenu, ability to filter/search for a specific ped, the “fake” names everyone wanted are finally ‘added’ 😒 and more.
- Completely refactor internal handling of tattoos data.
- Disable first person camera when currently using any animal ped, because that causes crashes (both game crashes and birds “crashing” into the ground because you can’t fly when in first person).
- Disable the MP Character editor while inside a vehicle.
- Disable the vehicle headlights button when using a controller and toggling the helmet/visor (ped prop, using DPAD_RIGHT).
- Don’t show the IP of a player in the “show player identifiers” (Online Players menu) option.
- Fix and improve internal functions related to helmet visor/gadget toggling, possible because of a new FiveM PR.
- Fix issue #152.
- Fix issue #154.
- Fix vehicle submenu not updating the first time it is opened after moving it to the new submenu section.
- Improve bans.json performance by disabling ‘pretty/indented formatting’ for when there’s more than 100 players banned.
- Keep the menu open (and disable all controls) when the input field is active instead of hiding the menu.
- Main Menu: Moved (organized) a lot of options into new sub-sections, resulting in a much smaller, and easier to use main menu.
- Merged pull request #158 by attributeerror, this adds the key fob animations used in GTA:O’s personal vehicle menu to the Personal Vehicle submenu in vMenu.
- Prevent quitting the session when you are the host. This would kick all other players and prevent any new players from joining.
- Removed unused internal functions, and cleaned up massively in general.
- Set vehicle model (spawn) names as the right side label for all vehicles in the vehicle spawner menu.
- Try/Catch decorator natives to fix crashes caused by some buggy client mods.
- Update client and server CFX API dependencies to the new official NuGet packages.
- Update MAPI version.
- Update the about vMenu section.
- Update the README.md file.
- Made sure to make the Menu snailsome :mascot: again, like I used to do in the early changelogs.
vMenu v2.2.2 changelog
This permission is now removed, all god mode options will now fall under the ‘vMenu.VehicleOptions.God’ permission instead.
vMenu.VehicleOptions.BikeSeatbelt Allows you to enable the bike seatbelt option, preventing you from falling off bikes, ATVs, etc.
vMenu.VehicleOptions.Invisible Allows you to make a vehicle invisible.
vMenu.VehicleOptions.InfiniteFuel Allows you to enable the Infinite Fuel option in the vehicle options menu (requires FRFuel).
vMenu.PersonalVehicle.ExclusiveDriver Allows you to become the exclusive driver of this vehicle.
vMenu.PlayerAppearance.AddonPeds Allows you to spawn a addon ped from the list. (This is not required to spawn addon peds using the ‘spawn by name’ option.)
false, allows you to disable the daily update checks. Does not disable the update checks when (re)starting the server/resource.
- Update client and server CFX API dependencies.
- Various MAPI (MenuAPI) version updates.
- Internal refactoring of code and moving data classes to sub-folders.
- Completely re-write the vehicle options -> vehicle colors sub-menu (still no RGB support sadly).
- (Dynamic) Weather changes now last only 30 seconds instead of 45, this is because the visual effect only lasts for around 15 seconds, so it was pointless to have to wait 30 seconds in order to change the weather again. Only having to wait 15 seconds as a ‘cool-down’ to prevent buggy changes is a lot better.
- While the weather is changing, you will now no longer be able to select another weather type until the current transition is completed. This takes 30 seconds (at most). The weather options will be grayed out and locked while you are unable to change the weather.
- Disable dynamic weather automatically if the weather type is changed/set to
NEUTRAL. It can still be re-enabled if you switch to another weather type and then manually re-enable the dynamic weather changes.
- Pre-fill the current license plate text in the “Enter new license plate text” input box when changing the license plate text.
- Add vehicle invisibility option.
- Re-code the parachute options menu.
- Add unlimited parachutes option to the new parachutes menu.
- Change the way ‘never wanted’ is managed internally.
- Add a ‘bike seatbelt’ option.
- Mark vehicles as “not wanted” and “not stolen” when spawning a new vehicle.
- Add full customization to the auto-pilot options menu. You can now create your own custom driving style in-game.
- Add new hot-key/instructional buttons to the vehicle options -> vehicle mod menu to allow for easy vehicle doors opening/closing while modifying your car.
- Merged PR By PNWParksFan: Added bomb bay door support to doors menu.
extra2 doors to the vehicle doors menu. (Not present on any stock GTA V vehicles (AFAIK), but they are available on some modded vehicles.)
- Change the way safe-teleporting works. It’s now slightly slower, but should be 99% accurate all the time.
- Add a lot more customization options for vehicle godmode. You can now specify specific damage types to be enabled/disabled. Note some god mode options override other (god mode) options.
- Add a ‘show vehicle health’ option to the vehicle options menu.
- Added the ability to remove vehicle doors from inside the vehicle doors menu. Note that the option “delete removed doors from world” is NOT synced for other players, to all other players it will look like the doors just fall off, they won’t get removed from the world.
- Re-add interior lights toggle option to the ‘vehicle lights’ list item, since this doesn’t crash the game anymore like it used to 9 months ago.
- Add ‘Exclusive Driver’ option to the personal vehicle options menu.
- Add daily update checks (can be disabled using convars).
- Players with the ‘vMenu.Staff’ permission will now always receive a notification if vMenu is outdated. Even if the convar for update notifications is disabled. “Normal” players will not receive these notifications if the convar is disabled. If the convar is set to enabled (default) then everyone will receive a notification if vMenu is outdated.
- Add a filter option to the banned players menu. Press the jump key (
| 22 | INPUT_JUMP | SPACEBAR | X |) while the banned players menu is open to filter the list based on (part of) a username. Press the jump key again and leave the input box empty to reset the filter. Alternatively, clicking on a banned players record or backing out of the menu will also reset the filter.
- Add ‘max textures’ indicator to clothing and props lists in the MP character creator menu. This makes it easier to find all texture variations for a specific clothing item or ped prop.
- Add ‘Neck Thickness’ option to the face shape features menu in the MP character creator menu. This should have been added earlier, but it was never included due to a typo in a for-loop.
- The Addons Vehicle menu now contains vehicle classes. Each addon car is sorted into it’s correct vehicle class category. This should hopefully prevent 200+ vehicles in one single menu.
- The update checker will now check if the server is a ZAP-Hosting server. If it is, then it will check the one-click installer version first before marking the vMenu version as outdated. This is done to hopefully prevent unnecessary spam in the console when the one-click installer isn’t updated yet.
- Add ‘infinite fuel’ option to the vehicle options menu. This requires FRFuel to be installed.
- Added permission for the addon peds submenu.
- Fixed: Removed the wind speed ‘bug’. This was accidentally added when I was testing wind options, shouldn’t have been pushed to production. Thanks for the multiple reports about this.
- Fixed: Reset the dynamic weather timer to the configured delay whenever the weather is manually changed.
- Fixed: The server side weather command is now fixed.
- Fixed: Permissions will now be checked correctly on initial join when setting the player’s swim and run speed multipliers.
- Fixed: Correctly set/update the license selected plate type inside the list option whenever switching vehicles or re-opening the vehicle options menu.
- Fixed: Hide all vehicle options sub-menus when not in any vehicle.
- Fixed: A couple of crashes/null object exceptions.
- Fixed: No-clip should now work again when you’re in a vehicle that’s completely broken/dead.
- Fixed: Hazard lights / indicator lights should now always turn off when you toggle them off for all vehicles. This apparently didn’t work for some vehicles like taxi’s, however nobody ever reported it broken… 😕
- Fixed: Removed the ‘spawned saved weapon loadout’ message on first join if a weapon loadout was set to ‘default’ and ‘equip on (re)spawn’ was enabled.
- Fixed: Fix players not receiving the ‘vMenu is outdated’ notification even if it was set to enabled (default) in the permissions.cfg.
- Fixed: A typo in the banned players menu has been fixed. (‘Again’ instead of ‘Agian’).
- Fixed: Prevent empty player names in ban records in the bans.json.
- Fixed: Update checker is now fixed for ZAP-Hosting servers, there was a small bug preventing new servers from being registered from some ZAP-Hosting IP addresses.
vMenu v2.2.1 changelog
Add suggestion by @NickM0822 (
NickM0822 14 days ago: Add the ability to set a message for the auto ban of cheaters (like what it would say on the ban message)).
You can now use this convar to set a custom auto-ban-cheaters ban message:
setr vmenu_auto_ban_cheaters_ban_message "You have been automatically banned. If you believe this was done by error, please contact the server owner for support."
Update MenuAPI dependency version to v1.7 (and to v1.8 a few commits later to fix another bug) to fix a conflicting keybind for when the menu is open and you try to use the new DLC vehicle functions like boost or shooting rockets when using a controller/mouse.
Some internal cleanup of various files/code parts.
Fix null exception related to restoring weapons and the new weapon loadouts menu that occurred on re-spawn.
Change the dev permission to be disabled by default, and to only work whenever server debugging mode is enabled before the server is started. Requiring actual server owner intervention before I can help them debug stuff. This was something that shouldn’t have been designed the way it was in the first place, but it’s now changed.
Re-format locations.json and add some missing default locations for blips like barber shops and misc stores.
Update the GitHub bug report template.
Fixed a crash caused when the addons.json file contained multiple ‘addons’ using the same name. This is a user-error bug, but could’ve been prevented. This is now fixed, however you’ll get a warning telling you to fix your file. It’ll still work as intended in the mean time.
Fix weapons restore issue on skin-change (For more info see this topic comment.)
Add missing DLC weapon (weapon_stone_hatchet), as reported by @throwarray.
Add a warning message to the server console in case people didn’t execute the permissions.cfg or set vMenu up to ignore permissions. Looks like this:
There is currently no option to disable this warning, that’ll come in a future update.
Add a ‘stay in vehicle’ option. This when enabled (in the player options menu) you will not be able to be dragged out of your vehicle by NPC peds that get angry at you.
Add a vehicle tires fix/destroy feature in the Vehicle Options menu.
Fix a crash caused whenever a user’s PC had broken timezones in their registry, causing an
InvalidTimeZoneException to be triggered whenever using
DateTime in the vMenu constructor, causing vMenu to stop working completely.
Add a server-console-only command to ban players. try
/vmenuserver help for info.
Add Personal Vehicle menu.
vMenu v2.2.0 changelog
Weapon Options Menu
vMenu.WeaponOptions.PlasmaPistol (new dlc pistol)
vMenu.WeaponOptions.PlasmaCarbine (new dlc smg)
vMenu.WeaponOptions.PlasmaMinigun (new dlc minigun)
Weapon Loadouts Menu
vMenu.WeaponLoadouts.Menu Access the new weapon loadouts menu.
vMenu.WeaponLoadouts.All Use all options in the new weapon loadouts menu.
vMenu.WeaponLoadouts.Equip Allows you to equip a weapon loadout, weapons which are a not allowed via the Weapon Options menu will not be spawned in.
vMenu.WeaponLoadouts.EquipOnRespawn Allows you to automatically equip a specific saved weapon loadout whenever you (re)spawn, also works if you’ve just joined the server.
- Fix speed display function showing KPH instead of MPH even if MPH was toggled on, and KPH was off.
- Fix the menu toggle key not being set correctly in all places.
- Prevent ultra wide aspect ratios from causing problems by notifying the user, and forcing the menu to left-align if an unsupported aspect ratio is being used.
- Fix “tatttoo” typo in some places, not all internal code can be changed for backwards compatibility with previous save files and servers using older versions.
- Fix ’M’ key triggering a bugged ‘noclip’ menu state whenever the player is not allowed to use the main menu (staff only is enabled).
- Fix ‘Noclip is now active…’ message appearing when it shouldn’t.
- Fix ammo count not being set and/or saved correctly in multiple cases.
- Fix weapon loadouts permissions.
- Fix bullet proof tires not being set and/or saved correctly in some cases.
- Fix ‘Spawn Ped By Name’ permissions bug.
- Fix dev permissions (can still be toggled off).
- Fix build warnings of vMenu by using a custom FXServer build for server API version.
- Fixed critical bug caused by a Natives repo PR by myself, this caused player appearance props to break.
- Fix some potential permissions issue when using Spawn Weapon By Name (previously when allowed, gave you access to spawn any weapon, this is no longer the case, unless it’s an addon weapon then you’re still allowed to spawn any addon weapon because those are not permissions restricted).
- Fix Appveyor config for auto publishing new builds.
- Update MenuAPI version.
- Refactor some code and clean up multiple parts of the code.
- Move files/classes into subfolders to try and organize the internal structure a bit.
- Tiresmoke is a bit more user friendly now because it’ll automatically select your current tiresmoke color when opening the vehicle mod menu.
- Changed or removed some default location blips.
- Some repo cleanups, like deleting travis.yml, deleting CNAME file, deleting an unused JS script file and more.
- No longer require vMenu to have access to the
command.sets permission, but use the native instead for guaranteed access.
- Move permissions to the vMenuShared project. PermissionsManager.cs now manages all permissions client- and server-side.
- Readme and license copyright year/date changes.
- ⚠ Changed how addons are loaded, now done client side. Server side only checks for errors and prints them to the server console as a warning, it does not send the file to the client anymore. This requires you to override your
__resource.lua file and MAKE SURE THAT THE
addons.json FILE IS IN THE
- Add a way for me to print an extra ‘update checker’ message in the server console if needed. Only used whenever I need to send an important message to server owners without having to bump the vMenu version.
- Added a ‘saved weapons’ (Weapon Loadouts) menu.
- Add (re)spawning with a default loadout equipped.
- Add a lot of new default location blips.
- Added facial expressions to characters created with the MP Character Creator menu.
- Add DLC weapons from Arnea Wars DLC (1604).
- Add permissions for those weapons.
- Add colored headlights option to the Vehicle Options -> Mod Menu.
vMenu v2.1.0 changelog
Added convars (config options):
setr vmenu_server_info_message "About this server, discord: vespura.com/discord"
setr vmenu_server_info_website_url "www.vespura.com"
setr vmenu_teleport_to_wp_keybind_key 168 # 168 / F7 by default
setr vmenu_disable_spawning_as_default_character false
- Fixed snowball pickup animations & notifications.
- Improve GetUserInput function.
- Converted vMenu to MenuAPI.
- Remove NativeUI.
- Fixed spectating.
- Added tattoos to the MP Character creator menu.
- Weapon wheel is now disabled while the menu is open and using the scrollwheel on the mouse to scroll through the menu. If you press TAB or use the controller then you can still switch weapons.
- Fix a lot of bugs (most of them were introduced after converting to MenuAPI initially, but also some bugs prior to that have been fixed).
- Cleanup and remove a lot of dead/old/unused code.
- Added a ‘print identifiers’ button to the online players menu.
- Added a ‘set custom speed limit’ option for the vehicle speed limit feature.
- A lot of internal/structural changes to classes like Common Functions and other parts of the code that get used a lot.
- Added a new info button for server owners to configure their own server name, website, etc inside the about menu. No this will not change the menu name from the player name to your custom name, and I will not add that either.
- Implement keybinds. (See Misc Settings > Keybinds Menu).
- Add drift mode keybind.
- Add teleport to waypoint keybind.
- Set the player back into their vehicle if they changed from ped model/skins.
- Restore armor whenever a player switches ped models/skins.
- Add a depreciated notification to the Save Ped function whenever a MP Ped is saved.
- Hide the radar/minimap when the MP Character Creator is open.
- Add missing user defaults for keybind options.
- Change ‘max armor’ into a list containing multiple armor types/stages (no armor, light armor, standard armor, etc).
- Fix teleport into vehicles when using ‘Teleport Into Player Vehicle’ in the Online Players menu.
- Fix bullet proof tires bug.
- Add new DLC vehicles, they are not available in-game yet but once they are then vMenu will already support them.
- Added some hardcoded debug permissions for myself. All you need to do to remove this (if you don’t want me to help you out in case you have problems with vMenu) is remove the line containing
vMenu.Dev from the default permissions.cfg. All this does is give me access to debugging commands for whenever debugging is required on the server itself. It does not give me any permissions outside of vMenu. You can checkout the features affected here. This vMenu.Dev permission will only work for my identifier, so it won’t work if you give that to someone random.
- Change the ‘Kill Player’ option in the Online Players menu. This will now notify the person of whoever pressed the Kill Player button.
- The NoClip menu is now no longer visible when you activate NoClip. You’ll get a notification whenever you use it explaining the new interface.
- Fix some user defaults not getting saved correctly.
- Fixed saved vehicles crashing the game (bug introduced after converting to MenuAPI, this was not an issue before in any production version of vMenu and only affected the dev builds).
- Switch to Appveyor for all future GitHub deployments and dev builds. This replaces travis completely.
- Fix location & coordinates drawing. And move back the time display to it’s old location. (It’s still a separate toggle though.)
- The menu now works correctly both left and right aligned. You can now instantly switch between left/right menu alignment by toggling the option in the Misc Settings menu.
- Fix the ‘look at’ function myself in vMenu’s code by changing parameters, since the PR that fixes that has not been build on the FiveM production channel yet (at the time of that commit).
- Re-add the notification for whenever you try to exit the MP Character creator without saving.
- README.md has been changed slightly.
- Fix rare weapon attachments bug that was randomly introduced without the code for it every changing. Most likely something internally in GTA (or maybe even FiveM, doubt that though) has changed that broke vMenu’s previous setup. All data related to weapons has now been refactored, reworked and should be a lot better now. Also removed duplicate entries and reduced memory usage because of this.
- Change some descriptions, and other text entries in the menu.
- Add a Remove All Tattoos button to the tattoos menu.
- Renaming a saved MP Character now puts the old name in the input box by default. Which should help you change any typos or other small name changes.
- Fix changing wheel type resetting menu index.
- Fix window tint showing as ‘Green [7⁄7]’ when it should have been ‘Stock [1⁄7]’.
- Add FPS warning for Show Location option. It’s laggy as hell and I can’t fix it.
- Properly fix picking up snowballs.
- Added a ‘default character’ option. Go to your ‘Saved Characters’ in the MP Characters menu and select ‘Set As Default Character’ on one of them. Next time you (re)spawn you’ll be spawning as that character automatically. Server owners can disable this feature globally on the server by setting a convar. Players can disable this themselves in the Misc Settings menu by toggling the Spawn As Default Character checkbox.
- Added a system that will cleanup old/unused KVP entries.
- Add a ‘dump’ command for debugging purposes. Which dumps all vMenu data on the client side in the client console. (
/vmenuclient dump ? it can cause lag spikes!).
- Other small UX improvements in multiple places, too much to list here all individually.
And of course made sure this menu is still snailsome!
vMenu v2 contains a lot of performance improvements (also due to the changes that I’ve PR’ed to the FiveM CitizenFX API set which is used by vMenu), no more (unused) memory buildups to some ridiculously high value, MP (freemode) Character customization support and much more. Read below for a full list of changes.
- Fixed multiple ‘null object’ exceptions.
- Fix the player stamina toggle option.
- Fix special vehicle god mode not being saved correctly.
- Fix Christmas weather particles and vehicle trails/footstep tracks not being loaded correctly in some cases.
- Fix / improve teleport to waypoint option. It should be a lot more accurate now.
- Fixed a NativeUI bug.
- Fix player names in notifications.
- Fixed UX issue with the ‘Delete Vehicle’ option.
ESC while a menu is open will no longer trigger the pause menu. Use
P on keyboard instead if you want to open the pause menu. Pressing
start on a controller still allows you to open the pause menu.
- Completely re-code the Online Players menu. Removed all memory leaks in that menu because of this.
- Fixed memory issues by preventing (unused) memory from building up to some high values like 500 MiB in some rare cases.
- Added MP Character customization.*
- Add a ‘Disable Plane Turbulence’ option in the vehicle options menu. Only works for planes. No this can’t be changed to support helicopters.
- Add a ‘Keep Vehicle Clean’ option in the vehicle options menu.
- Added default location blips to the locations.json file.
- Add picking up snowballs when the weather is set to ‘xmas’ and the player is on foot and unarmed. Only works if you have permission to spawn snowballs through the weapon options menu. This is done to prevent abuse.
- If you have a specific helmet that has a visor or a gadget that you can toggle (like nightvision goggles for example) you can now hold F11 while on a bike or on foot, (and while vMenu is closed). This will play an animation on your player and will flip the visor/gadget up/down (and switch to the proper component variation).
- Added a ‘vehicle dimensions debug’ option to the misc settings. It draws the outlines of the vehicle model, as well as the vehicle handle (entity id).
- Added speed limit options, PR by ToastinYou. Later improved by me by adding some notifications and further improvements.
- Added a Draw Time function to the misc setting menu. This replaces the time display in the Show Location option.
- Added a
vMenu.OnlinePlayers.ViewBannedPlayers permission that allows players to see the list of banned players in-game. This will not allow those players to unban those banned players. Only players with the
vMenu.OnlinePlayers.Unban permission will be able to unban players from this list.
- Remove old export related to headblend data and use the CFX C# API set instead. This also removes the .js file.
- Remove time display in the Show Location option. This has been moved to the Draw Time function.
Updated / Changed
- Update NativeUI with some fixes and very slight improvements.
- Properly implement player blips sprites.
- Re-write player blips functionality. Players too far away will no longer have blips shown on the minimap, only on the main pause menu map. Also players in vehicles that are too far away, will still have the correct vehicle blip now because I switched to decorators. In case that fails, the old system will automatically take over and attempt to show the correct blip.
- Change vehicle neon/under-glow colors to be the ‘official R*’ colors.
- Some internal changes were made to the dependency structure.
vMenu.OnlinePlayers.ViewBannedPlayers which allows players to see a list of banned players in-game. This does not give them access to the unban option.
vMenu.VehicleOptions.KeepClean which allows players to enable the Keep Vehicle Clean option.
vMenu.VehicleOptions.SpeedLimiter which allows players to use the speed limit option.
vMenu.VehicleOptions.DisableTurbulence which allows players to disable plane turbulence.
vMenu.VehicleOptions.PlaneBombs which both of those are currently unused, but will be a thing in the future.
* MP Character customization is a new menu which can be found just below the Player Appearance menu. You will need the
vMenu.PlayerAppearance.Menu permission to use it. There are no other permissions inside this menu that can restrict any of the features, because it’s all “1 big feature”.
Really important notes about MP Character customization
- You can NOT save existing peds made through vMenu, or some other mod/resource. You can only save/create/edit/spawn characters created through this new menu inside vMenu. This is due to GTA limitations.
- You should NOT edit your saved character through the ‘Player Appearance’ menu after you’ve created it in the ‘MP Character’ menu. Customizations done there will NOT be saved to your character.
- Some options like Tattoos are not (yet) available. Tattoos probably won’t be added due to a large number of impossible challenges to overcome. Mainly ‘getting’ the current tattoos on a ped, and ‘removing a specific tattoo’. Which are both impossible. Don’t even start with “but SkinControl has it”. No, it doesn’t. SkinControl basically commented in their code “fuck this part, it’s impossible” and they manually set everything to -1 (making it useless for our purpose).
Some cool but useless stats about this update: 40 files changed. 77,544 additions and 1,295 deletions.
vMenu.PlayerOptions.MaxHealth This allows the player to heal themselves in the Player Options menu.
vMenu.PlayerOptions.MaxArmor This allows the player to give themselves max armor in the Player Options menu.
vMenu.PlayerOptions.CleanPlayer This allows the player to clean their player clothes in the Player Options menu.
vMenu.PlayerOptions.DryPlayer This allows the player to make their clothes dry in the Player Options menu.
vMenu.PlayerOptions.WetPlayer This allows the player to make their clothes wet in the Player Options menu.
vMenu.PlayerOptions.VehicleAutoPilotMenu This allows the player to use the vehicle auto pilot options, which is located in the Player Options menu.
vMenu.MiscSettings.RestoreAppearance If this is allowed and the player enabled it in the Misc Settings menu, then whenever the player dies and respawns it will restore their previous skin. Might not work correctly for certain servers that have custom respawn logic implemented, or for the freemode peds.
vMenu.MiscSettings.RestoreWeapons If this is allowed and the player enabled it in the Misc Settings menu, then whenever the player dies and respawns it will restore all their weapons and attachments. Might not work correctly on certain servers that have custom respawn logic.
vMenu.PlayerOptions.Functions This permission is no longer used. It has been replaced with some of the added permissions in the list above.
New config options
vmenu_freeze_time Freeze the time by default when the server starts.
(can be set to true or false, default:
setr vmenu_freeze_time false)
vmenu_quit_session_in_rockstar_editor When you set this to true, it will leave the current game session if a player uses the rockstar editor button in the recording options menu.
(can be set to true or false, default:
setr vmenu_quit_session_in_rockstar_editor false)
Changes (tl;dr version)
- Bug fixes.
- Some things have moved in the menu.
- Some (sub)menus have been rewritten or changed in some other noticeable way.
- New features.
- Still snailsome 🐌
Changes (long version)
- Prevent vMenu crashing when server owners made a mistake in their locations.json file.
- Add an option for the server owner to configure, which (if enabled) will force players to quit the session as soon as they press the ‘Rockstar Editor’ button in the recording options menu.
- Fixed a player blips issue on OneSync enabled servers.
- Made player blips group correctly instead of creating a new entry for every single player.
- Also fixed some other random issues with player blips. In the mean time figured out a lot more info about undocumented blip natives (PR’s were made for the Natives reference.)
- Update my NativeUI fork for some slight performance improvements. (PR by @d0p3t)
- Create a new submenu in the Player Options menu called “Auto Pilot Options” which can be used for starting, stopping and changing (auto) driving options.
- Add a weather command (
vmenuserver weather <weatherType | dynamic <true | false>>) to be used in the server console only.
- Add a time command (
vmenuserver time <freeze <true | false> | <hour> <minute>>) to be used in the server console only.
- Do some major cleaning up regarding travis builds. Also implement appveyor builds for development artifacts.
- Removed all existing MP Ped customization related code. I’m re-coding everything related to mp peds so stay tuned.
- Re-coded the player appearance options menu, fixed some bugs while I was at it.
- Changed text on some notifications & debug logging.
- Fixed death notifications sometimes not showing up when a vehicle or other (non-player) entity killed a player.
- Added a ‘Restore Player Appearance’ and a ‘Restore Weapons’ option to the Misc Settings menu. Pretty self explanatory.
- Fix multiple onListChange and onListSelect event bugs. (these were getting duplicated and causing problems).
- ‘Clear Area’ in the Misc Settings menu is now synced for all players.
- The ‘commit suicide’ option in the Player Options menu has some better logic to decide what type of animation it should be (gun or the pill) and if it’s a gun, then it’ll choose a specific gun based on an internal preference list.
The pistol animation now actually has a real firing gun in it as well.
- Completely rewrite the Saved Vehicles menu, yes I’ve been listening to your requests. Addon vehicles menu will be getting a similar face lift in the near future, stay tuned.
- Remove all unnecessary loading of streamed assets. And unload the ones that aren’t needed anymore as soon as possible.
- Add some new config options (check the list above).
- Did some testing with wind noise, let me know if you notice a difference in wind noise after this update.
- Add a new “Illuminated Clothing Animation” option to the Player Appearance menu. If you have illuminated clothing, you can turn it on, off, make it fade or flash the lights. Should be synced for all players, however players that join later on might not see this. This is due to GTA V decorator limitations for the Player Ped.
- 2 small changes in the Weather Options menu (2 buttons are now checkboxes which update properly based on changes by other players as well).
- Internal: implement new storage data type (int).
- Internal: Add some new User Defaults settings & saving.
- Internal: Reset the experimental features to be enabled/disabled based on the config option in the
- Fixed some typos.
- Change how vMenu hides hud elements as well as change when vMenu should hide certain hud elements created by vMenu.
- No-reload option is now changed, it acts more like infinite ammo but this way it stops the rapid-fire revolvers and stops other mk2 weapons from completely going insane. Also fixes a issue when no-reload was on while in a vehicle.
- NoClip: change (increase) max speed and add some more in-between speeds as well.
- Like mentioned before, the ‘Player Functions’ in ‘Player Options’ is now separated into multiple buttons, each having it’s own permission node.
- Create a small JS script which will be used in a future version of vMenu. To be continued…
- Some MP Ped re-structuring and preparations for future development related to mp peds.
- Fix fast running & fast swimming options not being set/saved correctly.
- Add missing DLC vehicles to the Vehicle Spawner menu.
- Fix bullet proof tires option not working correctly. Will now als be locked if godmode is enabled and restore to the previous setting if godmode is disabled.
Pfew, that’s all. I sure hope you enjoy the update.
- Fixed time jumping/glichyness that appeared since v1.3.0.
- Added missing DLC vehicles into the Vehicle Spawner menu.
- Upgrade vMenu’s config system once again.
THIS UPDATE REMOVES THE config.ini FILE AND INSTEAD USES NEW CONVARS IN THE PERMISSIONS.CFG FILE.
Note that this update requires your FXServer artifacts to be up to date (around 801 and up should be fine).
Info on how to setup the new config system can be found on the configuration page.
- Improved server-side weather management.
- Added a new submenu called ‘Recording Options’, which allows you to start/stop recording using the in-game recording feature. It also allows you to enter the Rockstar Editor.
- Fixed vehicle extras being toggled on multiple vehicles.
- Fix small server console logging format mistake.
- Add 2 new options to the Time Options menu to allow for setting a custom hour & minute of the day.
- Fix pre-set teleport locations from teleporting to a safe location instead of the actual configured coordinates.
- (fixed) Spawning new vehicles now correctly re-sets the forward speed.
- Removed a lot of unused stuff.
- Created a new ConfigurationManager. All vMenu configuration options are now handled through a new file called
config.ini which can be found inside the
\config\ folder. Convars are no longer being used, from this version on!
- Added ELS compatibility config option.
- Added a new voice chat option, that will display a small icon in the bottom left corner, indicating whether your microphone is muted or if you’re talking to the server through voice chat.
- Added a lot of new configuration options, please check the updated docs page for info on all the new config options, and how to use them in the new config file!
locations.json. This file is used for configuring pre-set locations to either teleport to or to add as a blip on the map. (permissions support included)
- vMenu can now be used without having to set up permissions! Simply disable the permissions usage in the config section. Doing this will allow all options, except for actions like kick, ban, unban, kill, etc.
- fixed compatibility issue with other resources trying to disable the minimap.
- (maybe) fix some issues with tempbanning (it now uses the exact same functions that perm banning uses, only the date is different)
- update server console logging to include colors for warning/info/error messages. Also update console logging to be more universal and over all just improved messages.
- fix the ‘replace previous vehicle’ checkbox not showing the correct on/off state (it was showing the ‘default’ value for the ‘spawn inside car’ toggle.)
- add multiple client side notifications above the minimap for multiple actions. Things like banning should now always notify the original (staff) user if the ban was successful or failed, and if it failed it should provide a description of why it failed.
- fixed/changed control keys for menu navigation (it’s still up/down arrow keys and scrolling, but no longer some other random keys that were overlapping).
- catch errors when parsing addons.json, if you mess up your addons.json file, you’ll now get a decent error message in the server console exactly showing you where the problem is. (looks like this:)
- added a new config option to the __resource.lua file to allow you to keep all (previously) spawned vehicles persistent if you turn off the “replace previous vehicle” option in your vehicle spawner menu. (disabled by default).
- fixes multiple banning related critical bugs.
- Auto-banning of cheaters is now disabled by default, can be enabled using this convar:
set vMenuBanCheaters "true".
vMenuLogKickActions options are now enabled by default.
- Fixed compatibility issues between the Player Blips and the option in “Online Players” to draw a route to a player.
- (multiple commits) Added player blips! (note, this is still a work in progress! It might not be 100% :bug: -free!)
- cec725b Fixed a resolutions bug in NativeUI.
- 829ba7f Fixed issue #109.
- 886d1bc Added missing permissions node for vehicle ‘flash highbeams on honk’ option.
- ec7fed0 Changed the order/layout of some menus.
- 4ee8b66 Changed some descriptions and other text strings.
- 598a435 Improved readability and removed some clutter/messy things.
- 91eba95 Finally removed the default
"adder" text inside the textbox when spawning a vehicle by name. It’s now empty whenever you want to spawn a vehicle, meaning you can start typing right away.
Saved vehicles can now be spawned even with the “Vehicle Spawner” menu “disabled” (no permissions) as long as the saved vehicle belongs in a vehicle class that has been allowed.
For example. If you do not give players access to the vehiclespawner menu, but you still want them to be able to spawn saved vehicles from the “offroad” class, simply give them the “vMenu.VehicleSpawner.OffRoad” permission and they’ll still be able to spawn that vehicle using the saved vehicles menu.
Maybe fix some tempbanning issues, not sure. (see also: bc4ea4c)
- 9273b46 Completely changed the ‘set waypoint to player’ feature, it’s now a live-route instead of a the old waypoint system.
- 0eb208c Fixed bug that caused vMenu to freeze/crash when spawning a vehicle from the ‘trains’ category.
- 804cbb7 Add permission node to the “connection options” menu in misc settings.
New permission nodes in v1.2.0
vMenu.WeaponOptions.SpawnByName Allows players to spawn any vehicle by name.
vMenu.VehicleOptions.FlashHighbeamsOnHonk Allows players to use the “Flash Highbeams on Honk” feature.
vMenu.MiscSettings.PlayerBlips Allows players to enable player blips on the map.
vMenu.MiscSettings.ConnectionMenu Allows players to use the “Connection Options” submenu inside the “Misc Settings” menu.
v1.1.7 (Hotfix) Change
v1.1.7 (Hotfix) changelog
- Small update, fixes a bug that caused files like bans.json breaking whenever weird characters (or non-ascii) characters were used (often in someone’s username).
- While I was fixing that, I’ve also added formatting to the bans.json file for easier reading. note that you should not edit the bans.json directly, ESPECIALLY WHENEVER THE SERVER IS RUNNING.
Client side updates
- Add version to server convar
Documentation & config:
- Some changes and improvements in the README.md and other .md files
- Improve default permissions.cfg file, group inheritance is now fixed in recent server builds, so the default permissions.cfg file has implemented the group inheritance again. I suggest you rewrite your permissions file (use the new default one as a template) if you want to keep it clean and use proper group inheritance.
- Add unlimited stamina permission (
- Nerf player stats, they used to be way too OP (mainly weapon/shooting stats were insane)
- Fix #95 and slight performance improvements.
- (WIP: location and player blips, not yet fully implemented so will not work but preparation work has been done so it can be implemented soon)
- Refactor some default settings for new players. (won’t affect your current saved settings)
- along with FC (WIP: location and player blips, not yet fully implemented so will not work but preparation work has been done so it can be implemented soon)
- Changed debugging to embedded for better stack traces.
- Merge pull request #103 (fix tyre smoke color bug)
- refactor all weapons & their names + components (& component names)
- add missing weapon components
- Added unban command that can only be executed by the server console to unban a player.
To unban a player using the server console, type
vmenuserver unban "<playername>" (replacing
<playername> with the real player’s name, NOT case sensitive, allows spaces in player names as long as you surround the name with
- Fixed a bug that crashed the game when unlimited ammo was turned on and you equipped an MK2 weapon.
- Also improved the update checker.
list of all changes (quite a lot)
- ab87d35 added: add notifications that will appear in-game each time you join when the resource is outdated, to notify the server owner of a new update.
- 50b7a91 added: new vehicle ‘special’ godmode feature (use this for Phantom Wedge and similar vehicles).
- 88e55e2 added: new kick-action log feature. Requires convar
set vMenuLogKickActions "true" in server.cfg file. (Must be ABOVE
start vMenu in server.cfg). Actions will be logged to “/resources/vMenu/vmenu.log” (bans will now also be logged to that file).
- 31bbe7a added: quit game, quit session and disconnect from server buttons to a new misc settings submenu. Currently does not require any permissions to use. Will be added in the future.
- c7f75cd added: more notifications/subtitles for some menu related actions.
- 93c8c8d added: new/more callback notifications for when players get kicked or when the kick action fails.
- c391fc4 added: whenever you spawn a new vehicle, the vehicle will now get the same speed & RPM of your previous vehicle (only works if you were inside a vehicle that was on the move whenever you spawned the new vehicle). So you will no longer stop dead in your tracks whenever spawning a new vehicle.
- e208ddc added: added all missing dlc weapons (new permissions will be listed below).
- bfa1368 update: small performance updates.
- eb7e3d8 update: improve logging of bans and changed the log format to be easier to read when viewing the file. Same format is used for new kick-action log feature.
- 9f60c33 update: (dev change) modified notifications and subtitle classes.
- 63d7667 update: (dev change) cleaned up code internally.
- 07c28be update: (dev change) added more comments to some parts of the code.
- e9df970 update: (dev change) testing dll for nativeui (this commit was broken, has been fixed in future commit).
- 4d2bd20 update: (dev change) moved the order in wich a menu gets created and refreshed/updated.
- eb7f014 update: (dev change) added loading/saving of json strings to user saved data. (used for experimental features)
- 0fe49a0 update: more attempts at fixing the random issue someone was having regarding banning players breaking randomly. (not really any progress on finding the cause)
- a89b479 update: notifications above the minimap will now blink by default, this is useful when multiple messages are shown at the same time, and the same message already on the screen is being shown again, then you will now see which notification just got triggered.
- 4b588b9 update: cleaned up online players menu/actions and added more notifications so the user knows what happened.
- b7926d0 update: changed the order of some things inside the online players menu when performing some staff action on the target player.
- c975692 update: (ban manager) improved logging on the server and improved the callback notifications displayed to the source user whenever a staff action failed.
- 27c9255 update: improved debug logging (server side)
- 3378f00 update: disable unsafe mp character customization options for now. Will be added in the future but currently it will break everything, so please don’t try to enable this as it will screw up and modify your ped saves.
- 2d2af92 update: (dev change) sort weapon names/hashes/permissions A-Z for easier expansion and still being able to see what’s going on.
- 339c823 fixed: Fixed fast running/swimming not saving correctly and disabling itself randomly.
- b4e98dc fixed: flashing high-beams user preference not saving correctly.
- 628eb3f fixed: added ‘null’ check to prevent errors in console when first joining.
- 4887b73 fixed: quit game and quit session functions accessibility issues have been fixed.
- b8c1be5 fixed/update: added some null checks and more to attempt to debug a reported issue that still can’t be reproduced, even with the new
Testing Group on my discord server… 😕
- 0a83cbf fixed: some peds in the peds spawn list spawned the wrong ped (was only an issue in the dev branch, this was never a bug in the production version of vMenu).
- efe8175 fixed: fixed/improved the new ‘special godmode’ feature.
- ab44ce0 fixed: rewrote part of a menu to hopefully prevent vehicle extra’s/components being toggled on your previous vehicle whenever you toggle extras on your new vehicle. Didn’t happen all the time, but if you had this issue then it should be fixed in this update.
- 21e5e19 fixed: fix for this issue: #84.
- e263f13, 0ea71c1, 834be6f, 6499072, bd9a0b9 & 39ed5fc experimental update: (experimental, not available in this release) starting to test things out related to MP character customization.
- 87aea60 experimental update: starting to do some things with a ‘features config file’. Not yet implemented in this new release, but is a work in progress.
- ca73f46 travis: attempting some fixes to get travis working again. (not all commits are listed here, because it’s not important)
- 9b5b17f (travis: added development branch to trigger test builds.)
New permissions in this update
vMenu.VehicleOptions.SpecialGod This allows you to use the new special vehicle god mode feature.
- ( all new weapon permissions have been included in this list: https://hastebin.com/anowahehub.css )
New convars / settings in this update
set vMenuLogKickActions "true" add this ABOVE
start vMenu in your server.cfg if you want to log all staff kick actions to a file.
- added an indicator in the weather options menu to show what the current weather type is.
- added walking style options for the multiplayer male/female ped in the player appearance menu.
- added an unban menu. requires the
vMenu.OnlinePlayers.Unban permission. The menu can be accessed from the Main Menu.
- added an option to log all ban/unban actions of staff-members to a file. to enable this, add
set vMenuLogBanActions true to your server.cfg file (somewhere above
- [dev] added events that get triggered on the server side when a player was successfully kicked, banned or unbanned (only useful for resource developers).
- removed src folder from auto-generated download.
- fixed index out of range exception when pressing “enter” in an empty submenu.
- fixed typo making the “no bike helmet” option save correctly now when pressing “save preferences”.
- fixed a mistake in the default permissions.cfg file that prevented the
DontBanMe permission from working (if you customized/changed it, then it would’ve worked just fine)
- fixed and cleaned up some random minor things, and changed license because of too many idiots abusing the old license.
- Added full weapons permissions support (each weapon has it’s own permission now).
- Added gameplay camera rotation locking.
- Fixed kicking, summoning and killing.
- Added ban and tempban options.
- Fixed more stuff.
- 2a1fdde Clear Area option in Misc Settings (requires:
vMenu.MiscSettings.ClearArea permission). It will clear the area around you (100 meters) of all damage to the world, objects, props, broken street lights (and similar world-details), vehicles, peds, etc, etc.
- 72d3fc9 Added a new convar (
set vMenuDisableDynamicWeather "true") that when set will disable dynamic weather changes by default when the server starts. It can still be turned on if players have permission to toggle it, but it’ll be disabled by default with this convar set.
- 706efdf Added the
KAMACHO. Apparently this car was missing from the off-road category, but nobody noticed or bothered reporting it, so this has now been fixed.
- 3a0beb3 Changed the design of the Weapon Options menu. Every weapon is now in their correct Weapon Category. Reducing the 82 items long list in some better organized submenus. Full permissions support will be added soon.
- c0d8518 Changed the weather system to increase the chance of “good weather” and reduce the chance of “bad weather” (rain/thunder/overcast).
- 454703a Some internal cleaning up.
Fixes and improvements
- 9de2eea Fixed addon list permission bug for vehicle spawning. This list will now also check for vehicle classes permissions.
- 65ce0b5 Improved some “spacer items centering” internal functions (used in the new Weapon Options menu and the Vehicle Colors submenu).
- 087a589 Fixed/improved vehicle and player freezing/unfreezing, allowing for better compatibility with other resources relying on the player to be frozen without external resources trying to unfreeze the entity constantly.
- d1e5b0f Fixed an issue which allowed certain people who think they’re cool abuse the kick/summon/kill options by injecting code into the game and creating fake events. It’s unlikely this has been used a lot, if at all, so it’s nothing to worry about. Especially because it’s now fixed 😊.
- c1e8aa8 Fixed saved vehicles being spawned multiple times when opening/closing the menu a lot and disabling “replace previous vehicle”. Thanks to Deltanic for reporting this some time ago and helping me test/debug this issue.
- fa28ac9 Also reported by Deltanic, was that sometimes your car would not be deleted/placed on the ground correctly when already in a vehicle and spawning a new one. This is now changed so if you disabled “replace previous vehicle” and you spawn a new car while already being inside one, your old one won’t be deleted and your new car will spawn in front of your old car.
v1.0.9 (+ v1.0.9 hotfix) Changes
v1.0.9 (hotfix) changelog
- Hotfix has just been released, fixing a corrupt dependency file.
Bug fixes, new features and some features have changed. Also quite a few internal changes.
- Added more realistic suicide options. (random: 50⁄50 chance: either take the pill, or shoot yourself in the head (currently slightly bugged because the gun does not make any sound when the animation is playing, still need to figure out how to solve that).
- Changed unlimited stamina to use stats instead of a repeating native call. Also included driving, flying shooting, and other MP stats to be 100% at all times. This also greatly increases the max ammo count for weapons 🙂
- Improved performance and fix incompatibility issues with some other [random] resources. Help text being drawn by buggy resources could cause issues for vMenu. Not sure if it’s fixed 100% but I guess we’ll find out for sure when this update is shipped out.
- Added more debugging when debug mode is on. I’m trying to figure out an issue relating vehicles not being deleted or spawning x amount of times instead of only once when toggling “Replace Previous Vehicle” on/off repeatedly, this bug is still in this version as I’m still not sure how to solve it. For the time being, just keep Replace Previous Vehicle turned on to prevent this.
- Fixed another couple of NativeUI bugs, hopefully reducing the weird positioning on some systems -although the previous 6 million of those “fixes” didn’t seem to work either so I doubt it’ll improve anything- it’s worth a try.
- Switched to another version of Newtonsoft.Json. It’s now compatible for client and server side. Saving things to the client will now be done using Newtonsoft.Json instead of my own hacky json parser functions. This will allow for improved saving in the future. For now I’ve just tried to keep compatibility with existing save files and also keep backwards compatibility for servers using older versions of vMenu. However if I decide to update the system completely, it might mean you either lose your custom saves, or you loose access to them on certain servers using outdated versions of vMenu. Though that’s planned for another update.
- Added the
vMenu.VehicleSpawner.DisableReplacePrevious permission. This is now required in order to be able to turn off the “Replace Previous Vehicle” toggle. This is to give server owners the ability to protect their servers against vehicle spawn spam.
- Last but not least, some misc improvements, not very noticeable but it was needed to get the resource more organized.
- Fixed addon.json file not being loaded properly.
- Fixed weapon spawning and setting all ammo permissions.
- Added new DLC vehicles to the the correct vehicle classes/categories. (Note, at the time of writing this you still need to get Blü’s resource to add the vehicles here.
- Added night vision and thermal vision in the Misc Settings menu. Required permissions are:
- Updated instructions, readme and permissions list on the GitHub wiki pages as well as in the provided readme.md and permissions.md files in the repository.
- Also updated the Travis builds, however this has nothing to do with vMenu features/bugfixes.
- Added temporary workaround for engine on/off toggle bug.
- Cleaned up code.
- Disabled saved car spawning if the car is not available on the current server (addon/future dlc cars for example).
- Added addon vehicles, peds and weapons lists, which can be customized by the server owner (checkout the new addons.json file). If you want to be able to spawn addon vehicles from the addons list, then add this permission:
vMenu.VehicleSpawner.Addon. If you want to be able to spawn weapon addons from the addons list, then add this permission:
vMenu.WeaponOptions.Spawn. If you want to spawn addon peds from the list, then make sure you have this permission:
- Added “Spawn Weapon By Name” option.
- Added “Spawn Player Model By Name” option.
- Added “Set All Ammo” and “Refill All Ammo” buttons to set/refill the ammo in all of your weapons at once. Requires the
vMenu.WeaponOptions.SetAllAmmo permission (that single permission will grant access to both those options).
- Added parachute options menu to the “Weapon Options” menu. Equip primary and reserve parachutes, change the style of each of them and set a smoke trail color. Note changing smoke color is a bit buggy. To change it, stop using smoke for about 5-10 seconds, then scroll through the colors a few times and then stop to end up on the color that you want. Then start using smoke again.
- Added permission support for spawning weapons:
vMenu.WeaponOptions.Spawn is now required to be able to spawn any weapon. (Note, if you have the
vMenu.WeaponOptions.GetAll permission, you’ll still be able to use the “Get All Weapons” button even if you don’t have the
- Added driving tasks options. (Player Options > Player Actions > Drive To Waypoint / Drive Around Randomly). Note that it’s still a WIP and you can’t set a custom driving style just yet. It’s currently set to “rushed”.
- Fixed a small issue regarding the window title when getting user input (the black input box).
- Fixed saved cars (old format) not being converted/saved correctly to the new format. The save was fine, but it used the wrong save name when re-saving. This is now fixed.
- Attempted another fix/improvement that has to do with the car spawning and deleting bug. It works fine for me, not sure if others will have issues with it. Just note that if you see something like this in the console:
Invalid network/entity ID that is NOT caused by vMenu. It’s another scrip that fails to handle Network ID’s correctly.
- Fixed 2k/ultra wide monitors from freaking the fuck out when opening the menu (sometimes).
- Improved teleporting to waypoint, it’s now a lot less common to get the “could not teleport” error and be teleported randomly near the original waypoint, instead you’ll now often be teleported exactly to the waypoint (if possible).
- Almost certainly fixed the vehicle despawn issue. Can’t confirm that it’s 100% fixed as i’ve spend 5 minutes spawning new vehicles non stop, and it worked fine every time, but I’ve not tested it a 2 million and 10th times… Only time will tell if this actually worked.
- Solved some other small bugs I noticed while trying to figure out the bug mentioned above and also fixed those and cleaned up the code a lot regarding the spawning of vehicles.
- Fixes the menu not being displayed on 4k screen resolutions. Also a typo in the version checker has been fixed, thanks @Zach for pointing it out.
- Bug fixes, some visual improvements, added No Clip (requires the
vMenu.NoClip permission, activate it by pressing
F2 by default, button can be changed by adding
set vMenuNoClipKey xxx in your server.cfg file (xxx being a valid key code of course)). For the full patch notes check the release on GitHub.
v1.0.3 (small update) Changes
- Fixed some (small) permissions related bugs, also fixed the “super fast scrolling” bug for players playing at >60fps.
v1.0.1 (hotfix) Changes
- Fixed a critical permissions bug for when you setup the permissions using