vMenu is configured using convars. A list of all available options can be found below. All options can also be found in the permissions.cfg, which is also the place where you can configure them. If you want, you could also move this to the server.cfg, as long as it’s above the start vMenu line, but for most people it’ll be easier to just keep the config options in the permissions.cfg.
To set an option, use the following command in the server.cfg or permissions.cfg:
This option allows you to toggle on/off the permissions system in vMenu. If you just want a plug-and-play resource and don’t want to mess with configuring permissions, then use this. It will disable all admin features like banning, kicking, unbanning and similar.
vmenu_menu_staff_only
true / false
This option allows you to make this menu staff-only. Anyone with the vMenu.Staff permission will be able to use the menu. It will still keep in mind all other permissions, it’s just a way of limiting who can open the menu.
vmenu_disable_player_stats_setup
true / false
Prevent vMenu from setting any player stats like stamina, shooting, driving ability, etc.
Sets the default key that opens vMenu (keyboard/mouse only, controller key will always be (hold) ‘change view/select’). This is only the default — each player can rebind it themselves via FiveM’s Settings » Key Bindings menu (“vMenu Toggle Button”), which overrides this value for them.
Sets the default noclip toggle key (keyboard/mouse only). This is only the default — each player can rebind it themselves via FiveM’s Settings » Key Bindings menu (“vMenu NoClip Toggle Button”), which overrides this value for them.
vmenu_keymapping_id
A single word (no spaces)
Sets the identifier used for vMenu’s key mappings (the menu and noclip toggle keys registered through FiveM’s key mapping system). Must be one word with no spaces. (Default: Default)
vmenu_keep_spawned_vehicles_persistent
true / false
Keeps spawned vehicles persistent if ‘replace previous vehicle’ is turned off.
vmenu_use_els_compatibility_mode
true / false
Enables compatibility mode for ELS resources (and other siren control scripts) by disabling vMenu’s siren control option completely.
vmenu_handle_invisibility
true / false
Prevent vMenu from setting the player’s invisibility every frame. Useful if you have other resources that want to override vMenu’s player invisibility option.
vmenu_quit_session_in_rockstar_editor
true / false
When you set this to true, it will leave the current game session if a player uses the rockstar editor button in the recording options menu.
vmenu_server_info_message
string
Allows you to write a very short description about your server. Used in the About menu.
vmenu_server_info_website_url
string
Enter a (short) website/domain name of your community here. Used in the About menu.
Automatically bans people who try to trigger events when they don’t have permissions for it. In rare cases this can be unreliable so it’s disabled by default.
vmenu_auto_ban_cheaters_ban_message
Any string
This allows you to set a custom ban reason for whenever a player is automatically banned for cheating. (Added in vMenu v2.2.1).
vmenu_log_ban_actions
true / false
Log whenever someone gets banned to the vmenu.log file.
vmenu_log_kick_actions
true / false
Log whenever someone gets kicked to the vmenu.log file.
vmenu_default_ban_message_information
string
This message gets added at the end of all ban messages, use this to show users where they can contact the server staff team in case they want to appeal it or if they have any questions. (Default: "Please contact the staff team by going to (support url) if you want to appeal this ban")
Sets the delay between dynamic weather changes in whole minutes.
vmenu_current_weather
A valid weather type
Sets the default weather type that will be selected when the resource is loaded. (Default: clear)
vmenu_blackout_enabled
true / false
This allows you to set the (default) state for blackout mode.
vmenu_vehicle_blackout_enabled
true / false
Sets the (default) state for vehicle blackout mode, which disables the lights on all vehicles. This option is not present in the default permissions.cfg, so you’ll need to add it manually if you want to change it. (Default: false)
vmenu_weather_change_duration
integer
Allows you to configure how long in seconds weather changes take, value should be between 0 and 45 for best results.
vmenu_enable_snow
true / false
Manually enable snow on the ground without having the ‘xmas’ weather type selected.
Sets the duration of 1 in-game minute to this value in real time (ms). Example: if this is set to 2000 (ms) then 1 in-game minute takes 2 seconds in real life. Must be at least 100 (values below 100 are reset to 2000). (Default: 2000)
The default in-game hour to set the time to whenever the resource is started (24 hours clock). Value must be between 0 and 23 (inclusive). (Default: 7)
The default in-game minute to set the time to whenever the resource is started. Value must be between 0 and 59 (inclusive). (Default: 0)
vmenu_sync_to_machine_time
true / false
Allows you to sync the time to the server’s real system time (the custom in-game hour duration setting will be ignored if this is enabled and you won’t be able to change the time manually).
Allows the use of chameleon colors for supported vehicles. You must be streaming the chameleon colours in order for this to function properly. (Default: false)
vmenu_prevent_extras_when_damaged
true / false
Setting this to true will prevent players from modifying vehicle extras to repair their vehicle when it is damaged. (Default: false)
vmenu_allowed_engine_damage_for_extra_change
integer (0-1000)
The amount of engine damage before vehicle extras are blocked from being changed (only used when vmenu_prevent_extras_when_damaged is true). Value must be between 0 and 1000 (inclusive). (Default: 800)
vmenu_allowed_body_damage_for_extra_change
integer (0-1000)
The amount of body damage before vehicle extras are blocked from being changed (only used when vmenu_prevent_extras_when_damaged is true). Value must be between 0 and 1000 (inclusive). (Default: 800)
vmenu_delete_vehicle_distance
Any float value
Sets the maximum distance (in game units) at which the vMenu:DV delete vehicle command will delete a vehicle. (Default: 5.0)
A few debugging and development options aren’t convars — they’re set as resource metadata in the fxmanifest.lua file (inside the vMenu resource folder), not in the permissions.cfg. To change one, edit the value between the quotes on the relevant line in fxmanifest.lua. Most servers should leave these at their defaults.
Option
Possible values
Description
client_debug_mode
'true' / 'false'
Adds additional client-side logging, useful when debugging issues. (Default: 'false')
server_debug_mode
'true' / 'false'
Adds additional server-side logging, useful when debugging issues. (Default: 'false')
experimental_features_enabled
'0' / '1'
Adds extra commands for testing and development. Not recommended on production servers. (Default: '0')
The version field in fxmanifest.lua is set automatically during the build and should not be edited manually.
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