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Filmmaker Menu

The freecam detaches the camera from your character so you can fly it anywhere on the map. Your character stays where it was. The Filmmaker menu holds the tools for setting up cinematic shots with it.

Press F3 to start or stop the freecam, or use the Freecam checkbox at the top of the Filmmaker menu. There is no distance limit and the map loads around the camera.

Hold F3 for half a second to stop the freecam and stay where the camera is. Your character is put on the ground below the camera instead of going back. A vehicle you left behind is not brought along.

Vehicles cannot be spawned while the freecam is on.

While the freecam is on, your character is invisible and travels with the camera, because OneSync only shows players the world around their own character. Other players do not see you. When you stop, your character is put back where you left it, back in its vehicle seat if it was in one. The doors of that vehicle are locked until you are back.

Coming back from more than 300 m away fades the screen out and in while the area loads. Player blips and overhead names hide somebody in the freecam the same way they hide somebody in noclip.

The freecam and noclip cannot be on at the same time. Starting one stops the other.

The default keys follow the Rockstar Editor. Every one of them is a normal FiveM key binding, so players can change them under Settings, Key Bindings, FiveM in the pause menu.

What it does Keyboard Controller
Start or stop the freecam F3 not bound
Stop and stay at the camera hold F3 not bound
Move W A S D left stick
Look around mouse right stick
Move up / down Page Up / Page Down RB / LB
Zoom in / out Numpad + / Numpad - RT / LT
Roll left / right Arrow Left / Arrow Right D-pad left / right
Reset roll and zoom R L3
Move faster, held Left Shift A
Move slower, held Left Ctrl X
Change the speed mouse wheel not bound
Add a keyframe to the path Insert not bound
Delete the last keyframe Delete not bound
Play or stop the path Space not bound
Hide the HUD H not bound
Show or hide the button hints K not bound

The start key can be changed for everybody with vMenu.Enhanced.KeyBindings.FreecamToggleKey. While a menu is open, the mouse wheel (roll controls) and Delete are ignored.

Submenu What is in it
Camera Speed, look sensitivity, smoothing, invert look, zoom, roll and the button hints.
Effects Hide HUD, letterbox bars, motion blur and camera shake.
Depth Of Field Blur in front of and behind a focus point. Focus on a set distance or on the locked target. Aperture sets how thin the sharp zone is, higher means more blur on both sides.
Target Lock Aim at or follow a player, ped, vehicle or object.
Saved Shots Save the camera position, angle, zoom and focus, and jump back to it later.
Camera Path Keyframes the camera glides between, with playback controls and saved paths.
Option What it does
Look At Target The camera keeps pointing at the target while you fly around. The aim offsets move that point.
Follow Target The camera rides along with the target at the distance it had when you turned this on.
Follow Mode Full turns with the target in every direction. Heading Only only turns left and right with it. Position Only never turns.

The lock lets go on its own when the target disappears.

A path is a list of keyframes. Each keyframe stores where the camera is, where it looks, the roll, the zoom and the focus distance.

Keyframe setting What it does
Time To Next Keyframe How long the camera takes to reach the next keyframe.
Blend To Next Cut holds the keyframe and then jumps. Linear moves in a straight line. Smooth curves through the keyframes around it.
Easing Ease In starts slow, Ease Out ends slow, or both.
Playback setting What it does
Loop Once stops at the end, Loop starts over, Ping Pong plays back and forth, Circuit flies on from the last keyframe back to the first, using the last keyframe’s settings.
Playback Speed From 0.25x to 4x.
Start Delay Waits on the first keyframe before moving.
Hide HUD / Letterbox While Playing Only while the path plays.
Path option What it does
Go To Keyframe Moves the freecam to a keyframe so you fly on from there. Left and right step to the previous and next one, wrapping around at the ends.
Go To First / Last Keyframe Moves the freecam to the first or last keyframe.
Stay At The End On by default. When a path finishes, the freecam stays where it ended and you fly on from there. Turned off, it goes back to where you were before playing.

A path recorded while Follow Target is on is stored relative to the target. It plays back around whatever target is locked when you play it, so the same shot works on any car or player.

A path keeps its changes automatically once it has a name. Saved shots and saved paths are stored on the player’s own PC, the same as their other saved data.

Permission What it allows Default
vMenu.Enhanced.Freecam Starting the freecam, with the key or the checkbox in the Filmmaker menu. builtin.everyone
vMenu.Enhanced.Menus.Filmmaker.Menu Opening the Filmmaker menu, and the Camera submenu. builtin.everyone
vMenu.Enhanced.Menus.Filmmaker.Effects The Effects submenu. builtin.everyone
vMenu.Enhanced.Menus.Filmmaker.DepthOfField The Depth Of Field submenu. builtin.everyone
vMenu.Enhanced.Menus.Filmmaker.TargetLock The Target Lock submenu. builtin.everyone
vMenu.Enhanced.Menus.Filmmaker.TargetPlayers Locking onto other players from the nearby players list. builtin.everyone
vMenu.Enhanced.Menus.Filmmaker.Shots The Saved Shots submenu. builtin.everyone
vMenu.Enhanced.Menus.Filmmaker.Paths The Camera Path submenu. builtin.everyone

vMenu.Enhanced.Menus.Filmmaker.All grants all of the menu permissions at once. Taking away vMenu.Enhanced.Freecam while somebody is in the freecam puts them straight back on their character.